Join the Frog Dance!

It’s probably worth mentioning, if it wasn’t obvious, that blog posts every other week are proving to be less doable that we anticipated. We’ve been finding that when two weeks have gone by, we’ll have the beginnings of something cool to show, but it’s often rather sketchy or unstable. Most often, we’d rather just spend the time fixing it, rather than write a blog post about a half-finished thing. With that in mind, we’re shifting to a monthly schedule, which will hopefully mean we’ll always have a Cool New Thing to show.

Anyway here’s a fresh helping of actual blog content. Back in our first post, we teased a new feature that we’ve been building with this little video of a frog following the player:

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As you might have surmised, this is now what happens when you choose a frog to accompany you on your adventures. We’ve floated the idea of having your rescued frogs actually follow you around quite a few times, usually tabling it in favor of more gameplay related things. That is until we asked the question, “wait, what if frogs following you around DID affect the gameplay?”

And now they do! Behold the magic of Frog Dances! Dance puppet, dance for your frogs. Behold the sacred and majestic power of dance:

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Quick break down of what’s actually happening here: Dajuan, your current companion, has a unique “dance” that you can “perform” for him, by executing a specific sequence of attacks against an enemy. When the dance is completed (in this case by doing a Sweep and Overhead attack), Dajuan, in his excitement, releases a glorious cloud of toxic spores, making enemies more vulnerable to damage! However, it also makes you more vulnerable to damage, so it’s best used on passive enemies, or when you’ve got plenty of health.

We’ve currently got about ten frogs with their own frog dances, and we’re planning to use dances to replace the passive stat effects for All Frogs Great And Small. We’re very excited with this change, since not only are the dances a fun way to use your variety of combat moves, but they give the frogs more screen time! Plus, it’s only fair that the frogs find a way to help out after you’ve heroically unsnatched them.

With the addition of Frog Dances, the demo is, for now, mechanically complete. We’ve got a little more tweaking and polishing to do, but we’re very close now.Some of the more keen-eyed/bored individuals among you might’ve noticed that the sewer walls look a bit different in the time between these two . Stay tuned, we’ll be talking about the environment art rework in a later update!

Sewer Persons of Distinction

So as you’re probably aware, the sewers of Frog Snatchers are primarily home to garbage and nasty things, but did you know that there are also living, breathing people down there, not all of which fall into either aforementioned category? Yessiree, well regarded socialites have even referred to some of these personalities as “sentient” and “civil”. Featured below are a few of the more intriguing figureheads of the sewer’s simmering, smelly social scene.

Ulysses

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Ulysses is afflicted with a rare condition which causes him to age at a breathtaking and frankly rather alarming rate. Fortunately, he’s stumbled upon the fountain of youth, which keeps him nice and young and handsome. So long as he never moves. Be sure to pop into his cave for a visit, good old Ulysses has all manner of opinions on the state of the sewer walls visible from the angle that his head must face at all times.

The Chef

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The chef is, in fact, an actual chef, whatever the location of his restaurant may imply. Frankly, the real estate was cheap enough to offset the lack of customers for at least the first month or so, but lately he’s taken to kidnapping whoever wanders in and not letting them leave until they order something. His food is actually pretty good, but maybe only visit if you’re definitely in the mood to eat several courses. Hey, those ingredients are expensive, and underground shipping is practically highway robbery.

Sam the Lizard

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Sam is exactly what his name implies, a scaly, cold-blooded, four legged lizard. And he will become very offended if you imply that he does not have limbs. Why would that even be something you bring up? Is this how you go around making friends, by questioning strangers on how many appendages they may or may not have? Not that there’s anything to question here, since Sam is definitely the proud owner of four very muscular and incredibly impressive lizard limbs.

Slimes and Jams! (not mixed)

Hey there! Today we’ve got some new enemies that we found lounging about the sewers. You’ve probably all seen the green slimes, with their leisurely back and forth schlepping, but have you met his cousins?

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This guy seems to be a bit stopped up in the sinuses. Slimes might not actually have sinuses. Anyway, he clearly has some excess buildup of slime in whatever part of slime physiology produces that, and your presence is causing him to expel it violently at you. Gross.

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This one’s a little smaller, but boy howdy does he got a lot of energy. He’s a bit more aggressive than his friends, but if he gets too uppity with you, your overhead attack is a pretty decent option for giving him the business.

As far as non game-making stuff we’ve been doing, we just got to show off Frog Snatchers at Vermont Tech Jam last Friday! It was super cool to see peoples’ reactions to the latest iteration of the game, and to get to talk to so many other cool tech companies in the area.

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And yes, we realize that does beg the question “where’s the build of the game you dinguses?” Never fear! There are still a few bugs and bits we’re working out before we put it up for you guys, but rest assured that we’re putting the feedback from Tech Jam to good use. While getting the game into people’s hands was a great troubleshooting opportunity, it also affirmed that this new approach to the demo is very much working in the game’s favor. Stay tuned!

Welcome to the Frog Blog!

Hey there, welcome to the Frog Blog!

We’re so glad you’ve stopped in, whether you came by social media, a friend’s link, or just randomly searching for blogs and/or frogs. This blog is where we (Too Tired Studios), post updates and news about our upcoming video game, Frog Snatchers! If you stumbled upon this page with no idea what Frog Snatchers is, this page will answer all your questions.

We realize this is our first contact with the outside world since the campaign ended, and we’d like to apologize to anyone who’s been frustrated or wondering what’s been going on. Moving forward, we’ll be updating this blog at least every other week. We’ve been taking a good hard look at how we manage everything, including our plans to stay in touch with you all!

We’ve also been cranking away at an all new Frog Snatchers demo, after receiving a lot of super helpful feedback on the previous one. The new demo will show off the first chapter of the game, the Sewers, and it’ll be a great way for you all to get a taste of the final Frog Snatchers experience.

The rest of the month long radio silence, has been brainstorming, restructuring, and really picking apart every part of our process as we plan our next move. We’ve made some pretty big changes and additions to the game, and we’ll be showing off as much of those as we can in the next few weeks.

We’re super excited, and we hope you guys are too. That’s all for now, but here’s a quick peek at something we’ve been working on:

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