Last week, documentation and planning was key. I made sure to document a lot of missing pieces of information that the team needed to spring into production this coming week. These pieces of documentation included mapping out general areas for the Sewers and Neon Pompeii, our plans for a fast travel system, creating a document outlining an optional boss fight for the Sewers, and making more plans for reworking our UI.
This week, I have been planning out enemy types and bosses for Neon Pompeii, as well as finishing recreating rooms that were in the demo build with the level editing tool. As this week continues, I will be expanding the sewers with the level editing tool and taking a build to QA to get feedback on changes that we have made in the past week.